The currently open project will not be overwritten — this import will create a new project.
MyPixbobFont.pfs
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EXPORT FONT
The most universal format — supported by nearly every OS, browser, and design software (Windows, macOS, Linux, web @font-face). The safest choice if the font will be used widely.
Similar data structure to TTF, commonly used by professional design software (Adobe, Affinity) and print workflows. Pick this if your target software specifically asks for .otf.
AngelCode BMFont (text) format — the most widely supported by game engines: Unity, Godot, LibGDX, Phaser, Construct, and more. The safest choice if you're not sure what your target engine supports.
Same data as FNT, just wrapped in XML tags. Use this if your target tool/pipeline specifically expects an .xml file (e.g. some Starling/AIR setups).
Glyph position metadata in JSON format — easy to parse manually in JavaScript/Lua/Python. Good for custom loaders, PixiJS, or your own engine.
Just the atlas image, with no character position metadata file. Good if you only need a visual reference or plan to build your own metadata separately.